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WFRP V2
Mar 31, 2005 9:03:18 GMT -5
Post by WSmith on Mar 31, 2005 9:03:18 GMT -5
Anyone have this yet? I have the 1st edition, but on the fence about getting this new one.
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WFRP V2
Mar 31, 2005 12:35:08 GMT -5
Post by blackprinceomuncie on Mar 31, 2005 12:35:08 GMT -5
I have been thinking about getting it. I like some of the previewed rules changes, but I'm not as sure about some of the changes to the Careers list and I definitely don't like the artwork as much. I'm going to try to get by the FLGS this week to take a peek at it.
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WFRP V2
Mar 31, 2005 13:17:51 GMT -5
Post by foster1941 on Mar 31, 2005 13:17:51 GMT -5
I feel the same way about this as I do about Paranoia XP. I'm glad they exist, because they were two of my favorite games back in the 80s and from what I've heard these new editions are pretty faithful to the spirit of the originals, but since I pretty much know I'm never going to actually play either of these games again, and even if I did I still have my originals, I don't see any reason to spend money on these (except perhaps as a symbolic gesture of goodwill, but I don't have enough money for that).
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WFRP V2
Apr 1, 2005 13:21:14 GMT -5
Post by WSmith on Apr 1, 2005 13:21:14 GMT -5
Well I decided to totally pass on this. No one can seem to get their production right anymore. I am not going to buy something riddled with errors. I am totally done with the modern gaming industry.
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WFRP V2
Apr 1, 2005 19:27:02 GMT -5
Post by master on Apr 1, 2005 19:27:02 GMT -5
Now you are truly one of us.
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WFRP V2
Apr 21, 2005 13:16:11 GMT -5
Post by blackprinceomuncie on Apr 21, 2005 13:16:11 GMT -5
Well, I got by the FLGS finally to take a look at this (some firsthand info from mhensley over at DF got me re-interested). About 10 minutes of browsing convinced me that it was pretty darn good. I still don't like the artwork, but the rules seem really solid. The few typos I noticed weren't really that distracting. I find that if the stuff I'm reading actually interests me I pretty much just breeze on by the typos.
However, it wasn't really worth the $40 I'd be paying at the store. The fact that I could get it from Amazon for $26 sealed the deal for me though. It should arrive sometime next week. If anyone is still interested in this, I'd be glad to give my impressions after I get a chance to read through it.
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WFRP V2
Apr 21, 2005 14:34:39 GMT -5
Post by PapersAndPaychecks on Apr 21, 2005 14:34:39 GMT -5
Sure BPoM, I'd be interested to read your view.
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WFRP V2
Apr 26, 2005 0:20:28 GMT -5
Post by blackprinceomuncie on Apr 26, 2005 0:20:28 GMT -5
First impressions..... It's way more d20 than most people are letting on. I just got the book today and haven't had a chance to go over the whole thing thoroughly, but at this point and totally on a first impression basis, I'm going to say that I'm either going to run 1e WH and mine this book for a few rules tweaks and flavor ideas OR .....it's going back to Amazon before 30 days are up. When I see what used to be referred to as "Skills" divided into "Skills and Talents" (read d20 Skills and Feats), when I see combat divided into "Actions" (all very similar to the Standard Action, Move Action, Free Action, Full Round Action of d20) and when I see the term "prestigious" applied to Advanced Careers, guess what? I'm reminded that you don't have to use a d20 to create a d20 game system. Initial synopsis (I'll post more later, after I've read some more), a lot of space wasted on really cheesy "flavor", a lot of really uninspired writing compared to the original, a few good rules changes, a lot of rules changes that I REALLY don't like, layout that takes up a lot more space than it should, artwork is a definite "meh!", typos aren't too noticeable (but definitely there) and a book that's half the size of the original, with most of the cuts in the magic, bestiary and setting material (really, the BEST parts of the original WHFRP). In all, maaaaaybeeee worth it for the $26 I paid through Amazon, but definitely not worth the $40.00 cover price. Not by a long shot. Chris Pramas.....you are now on my nuts list!
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WFRP V2
Apr 26, 2005 0:25:25 GMT -5
Post by AxeMental on Apr 26, 2005 0:25:25 GMT -5
Man a new GOOD game is really needed. The $hittometer just went balistic. God, more of that crap. Unbelievable!
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WFRP V2
Apr 26, 2005 1:00:15 GMT -5
Post by bonesmccoy on Apr 26, 2005 1:00:15 GMT -5
Prince is 100% correct. I just got my copy a few days ago and even just a casual read through screamed d20 to me. The combat actions are a biggie. The skills and talents split. It's all as BP said. Major d20 stink on this one.
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WFRP V2
Apr 27, 2005 17:00:45 GMT -5
Post by blackprinceomuncie on Apr 27, 2005 17:00:45 GMT -5
Reading through the equipment section today and something made me grit my teeth. Under the description of "Shot" for firearms in the weapons section it says something along the lines of (IDHTBIFOMATM): Aaaahhhhhh!!!! For anyone who doesn't know about shotgun shot (the small metal pellets in shotgun shells), shotgun ammunition was made almost exclusively from lead until the 80s. Now, in some states, lead shot is illegal because of the potential for groundwater or food-crop contamination due to the pellets dissolving. The most common replacement is steel shot. Steel shot SUUUUCKS!!! First, since shotgun barrels are also made of steel, the shot is harder on the barrels of your gun. In fact, in older shotguns which were manufactured before steel shot was necessary, the steel of the barrel is actually somewhat softer than the steel shot manufactured today. Consequently, you can't use those guns with steel shot at all without risking damage to the barrels. Second, steel is lighter than lead, so steel shot retains less of its velocity (i.e. - "force") over distance for a given shot diameter. This means that people using steel shot are advised to increase the shot diameter they are using by two steps in order to compensate for the lower density of the shot. Unfortunately, larger shot diameter means 1) less pellets in the pattern, so it's more difficult to hit the target; and 2) more surface area (which generally decreases accuracy). In reaction to the disadvantages of steel, some manufacturers of shot have tried out other, heavier metals like tungsten, but using those metals is prohibitively expensive. Bottom line? Steel is used because the best metal, lead, is illegal and steel is cheaper than the other alternatives. Anyway, the 2e WFRP writers are complete dumbasses. They assumed because steel is what's used now that it's "the best". Another case of Newer-Is-Better-itis. Needless to say, all of the Coachmen in my WFRP campaigns will mock the crap out of anyone foolish enough to put steel shot in their blunderbuss. In addition, I'm going to include in my next campaign a group of Druids attempting to get lead shot banned in the Empire for ecological reasons. They will be rounded up, shot (with lead bullets) and their forest HQ burnt to the group for their INNNNSOOOOOLEEEEENCE!!! The burnt ashes of their forest will become the site of the Coachmen and Carters Guild's annual Coach Race Derby and Wagon Pull. /rant ;D
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WFRP V2
Apr 27, 2005 20:02:59 GMT -5
Post by drexlorn on Apr 27, 2005 20:02:59 GMT -5
Well,
I'll definitively NOT purchase this one.
Thank you guys for buying it and reviewing ! ;D
Off to Ebay for real stuff.
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WFRP V2
Apr 29, 2005 14:25:03 GMT -5
Post by blackprinceomuncie on Apr 29, 2005 14:25:03 GMT -5
Well, I still stand by my earlier critiques, but I'm also feeling much better about my purchase at this point. The magic system for v2 really is unique and interesting. It's what Realms of Sorcery for v2 should have been. If the rest of the book was as unique, creative and inspiring as the Magic system, this game would sweep the world in a wave of roleplaying fire that would blast the bleached bones of the WotC infidels into sand and scourge the plague of 3etardism from the face of the world!!!11!1eleven!1! Sorry, got carried away there.
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WFRP V2
May 3, 2005 10:22:23 GMT -5
Post by master on May 3, 2005 10:22:23 GMT -5
I heard that they got rid of classes, but kept most of the carrers. How exactly does that work?
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WFRP V2
May 3, 2005 13:37:28 GMT -5
Post by blackprinceomuncie on May 3, 2005 13:37:28 GMT -5
All classes really did in v1 was narrow down the possible starting careers you could get when rolling randomly during chargen to a narrower set. So if you really wanted to play a Fighter type, you were assured of getting a basic career that had fairly decent fighting ability. If you wanted to play a Thief type, you were fairly assured of getting something somewhat "thiefy".
In v2, the number of careers has been reduced and you simply roll randomly on one big table. So there's no real way of narrowing down your possible starting careers. Even if you really want to pay a Fighter type, you might still end up as a Scribe. I don't especially like that portion of the game and have decided to not only add back in some of the missing careers if I use v2, but also to recreate the Class based Career tables.
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