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Post by The Master on Jan 6, 2005 21:44:06 GMT -5
I want to use 4d6 drop the lowest, arrange to taste for attributes. I assume since we are mostly old schoolers this should be enough to get a character you like to play. if not we can discuss it on a case by case basis.
Anything from the PHB is fair game. None of the UA classes or races will be used. I might use the UA spells, i haven't deciced yet. Any preferences? The only other thing i intend to use form UA is the minium hit points rule.
if you are playing a magic user or illuisonist, we ARE using the chance to know rules. PM me after you roll so we can determine your starting spells.
Roll for a secondary skill.
more to come.
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Post by PapersAndPaychecks on Jan 7, 2005 5:20:54 GMT -5
Several questions. 1. Is it okay for me to invite myself to play in this? 2. Can we discuss our characters with each other in the generation process, at least in general terms? (It would be bad if everyone rolled up a single-classed magic-user, for example.) 3. Should we agree on a prevailing alignment range and racial mix?
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Post by billchamb on Jan 7, 2005 7:40:40 GMT -5
2. Can we discuss our characters with each other in the generation process, at least in general terms? (It would be bad if everyone rolled up a single-classed magic-user, for example.) I'm certainly not looking to start an argument, but...this opens the opportunity to "metagame" and create a "tuned" party. As in life, we can't always hand select the folks we have to "adventure" with. If we all ended up as single-class MU's, I say "So be it!" Let's see what we could do with it. It might force us to find/think through tactics in a different way. Just a thought.
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Ant
Novice
Posts: 39
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Post by Ant on Jan 7, 2005 9:05:08 GMT -5
I've never made a character in 1e, nor do I own the books. So who is going to help me create one?
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Post by PapersAndPaychecks on Jan 7, 2005 9:24:30 GMT -5
Absolutely it will result in metagaming. That's why I asked the question rather than just posting my preferred race and class combination: Mistere might not like the idea.
It's certainly true to say that a "metagamed" low-level party of four or five people - i.e. one designed by the players in consultation - is going to be a lot tougher than just a party of whatever people feel like rolling, because a well-designed party is considerably greater than the sum of its parts.
But this party is going to attempt B2 - a Gygax-designed module with a well-deserved reputation as a PC-killer - with only five players instead of the 8-12 envisioned by Mr Gygax. Perhaps our knowledge of the environment will be helpful, but I think Mistere might make a couple of changes to surprise people who're playing with their copy of B2 open beside their computer. I know I would!
Gygax wrote his adventures assuming a balanced and well-played party. B2 really isn't like a scripted 2e/3e game where you can make a party of four magic-users and a hobbit and expect to survive.
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Post by The Master on Jan 7, 2005 11:01:03 GMT -5
lots of issues.
First, you can play PandP.
Ant, i'll help you with a character, the main class and races are the same, most of the sub classes are the same. we'll work it out.
I'm hoping people here are mature enough not to play with the modules (or monster manual) in front of them. i'd rather add new areas to the module then rewrite the existing areas. When i asked about playing b2, the responses lead me to assume that people might be familiar with the moudle, but they don't know it like the back of thier hand. If i'm wrong about this, please let me know so i can work out a soulution.
As far as character creation, i have no prefernce wether you collaborate or not. Just make sure that you discuss it with all the players first. If you can't agree,majority rules.
As far as diffciuilty, the moudle say 6-9 pcs, i think a group of vets can handle a short party. I'll probably make some men-at-arm avaiable for the first few delves.
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Post by billchamb on Jan 7, 2005 11:10:53 GMT -5
<snip>When i asked about playing b2, the responses lead me to assume that people might be familiar with the module, but they don't know it like the back of their hand. If i'm wrong about this, please let me know so i can work out a solution.<snip> FWIW, this was my impression, too. Thanks for the clarifications.
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Post by dzubak on Jan 7, 2005 11:18:11 GMT -5
As far as additional recruiting, I think I'd rather go with known resources then complete strangers. That's what is nice about hosting it here, they are most likely known to the community. What about recruiting Grodog, ScottyG, or DCS?
Nothing against you Ant, this is more in response to a post on the General Board about hosting the game on another site to garner additional players.
With regard to party mix, I agree a balance is good. But my advice is play what you want and what you will enjoy. Nothing sucks more than having to play a character because the party "needed" it. If there is no cleric or only one fighter. Then so be it.
As far as alignment, it'd be nice to eliminate evil based and evil intented alignments (e.g. CN(E)). My first PbP game totally crapped out because the DM allowed his friend to play an homicidal, egomanical druid who took offense at the slightest comment. This type of "in" character playing can be a game killer.
But it is MisterE's decision.
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Post by The Master on Jan 7, 2005 11:20:47 GMT -5
well, i can always close the game to new recruits once we get started. Hopefully the sites will have some kewl tools to make my job easier.
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Post by PapersAndPaychecks on Jan 7, 2005 11:27:46 GMT -5
Thanks, Mr E.
I've both played and DM'ed B2, but not since the mid 1980's and I do not presently own a copy - it was lost in a house move decades back. I'm afraid I've got a memory like a sponge for adventures, but I can't remember much more than the general layout of the Caves of Chaos.
Personally I like to play cleric-types in AD&D. Reckon I'll go for a half-orc cleric/fighter this time.
I suggest keeping to alignments which wouldn't steal from or double-cross their own party - generally either Lawful or Good or both.
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Post by AxeMental on Jan 7, 2005 17:08:42 GMT -5
"As far as alignment, it'd be nice to eliminate evil based and evil intented alignments"
As much as I hate this idea, I can see your point. The one time I played in a super game (people from different circles meeting to play together) of the 9 people that showed up 6 were secretly assassins and only one wasn't evil (I suppose I should mention this was high school and it happened again in college). There is a tendency for everyone to want to kill everyone, which can be cool but side steps the theme. Also, if there's a ranger or paladin in the group and they find out someones evil the group won't be very cohesive for long. And it's not like there would be some reason that good and evil would have to work together (like Ruby Heart Mountain...or what ever that module was called).
So, allow evil (if your in the mood your in the mood) but keep it secret telling M only, so we can actually play the freakin' game.
Yeah, it would be nice if some of the guys from Scotty's site would go in.
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Post by dzubak on Jan 7, 2005 20:46:42 GMT -5
Yeah, Axe, I wasn't trying to dictate someone's alignment. It was merely for the reasons you stated.
It's MrE's game so it's his decision of course.
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Post by The Master on Jan 7, 2005 20:59:46 GMT -5
For the sake of my sanity, let's keep it to good or neutral. Chaotic netural is ok because they are supposed to be non-conformists, not raving lunatics. I think we have 2e to thank for that.
I'm not one of those dms that puts all kinds of stupid restrictions on good characters. If something is evil, you can kill it.
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Post by AxeMental on Jan 7, 2005 21:12:56 GMT -5
Q: Yeah, Axe, I wasn't trying to dictate someone's alignment. It was merely for the reasons you stated.
No, I was actually agreeing with you...evil would be too off target, though when I play at home I always allow evil PCs, but this is something that needs to move smoothly.
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Post by The Master on Jan 7, 2005 22:27:31 GMT -5
2 quick things. we are not using the age modifiers. when you roll for hitpoints, just tell me what you rolled, don't calculate your final hp total.
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