Post by AxeMental on Mar 12, 2007 11:10:19 GMT -5
Zargon pulls tight his wolf pelt cape in a futile attempt to stave the frigid effects of this late winter storm. The sharp ice blowing at your face stopped stinging hours ago when it became numb, about the same time when icicles started forming on your facial hair and your horses main and you lost feeling in your toes and fingers. You kick at Sophie, something you very rarely do, to get her moving through the blizzard, with snow drifts now 4 feet deep on the trail and growing and no place to stop in sight, you push on. The temp has dropped to well below zero and night has fallen as you reach the top of the Sorgrine pass and begin the journey down the other side of the mountain on your way to the port city of Grime. Your mind wanders back: 3 weeks earlier you had foolishly agreed to accompany a one Miles Melthorp, gnome minor, gem cutter and priest of the Zeboron church to the port city of Grime where he would embark on a pilgrimage to some far off gnome temple. He of course, would pay you for his protection the sum of 300 GPs. With him were 2 other gnomes both merchants, 3 guards and a wagon filled with supplies and trade goods. You were to have met up with a small human caravan to make the journey over the mountain pass, but found only their burnt wagons and dead bodies. With luck and bravery your party made it to Stagrhind, the human town at the foot of the Grey Thorn Mountains. To your surprise the once amiable community was now over run with humanoid monsters of all sorts. You considered retreating back the way you came but found it would be impossible do to the number of orc camps in that direction. You managed to avoid being detected and made it to the road leading over the pass. As if misfortune couldn't get any worse, your group was attacked by a group of hill giants and only yourself and Miles escaped death. To make matters worse, all the goods and supplies in the wagon were lost and you were chased for a good 10 miles until you lost the giants in a white out as a blizzard approached. Taking no chances you pushed on until you reached the summit, and now your thinking perhaps fighting the giants would have been preferable to freezing to death.
Just before you loose hope the snow subsides and the winds die down. Still the prospects of crossing the glacier in front of you are daunting. Your supplies are low and your horses exhausted.
You push on until you can find a cave or some natural outcropping to make camp. As you begin the journey down the east slope of the mountain you see a keep a few 1000 feet to your left. It is small as keeps go, about 3 stories tall, with a moat now frozen around it. You think how odd it looks up here, as it seems designed for a more temperate climate. The gnome throws caution to the wind and orders you, as his employee, to ride to the keep and see if shelter can be found (he follows at a safe distance). When you reach the keep you find the drawbridge to be burnt away from a recent fire, and the gate melted as if by a great furnace or dragons breath. Within you see light and hear low talking. What do you wish to do?
Just before you loose hope the snow subsides and the winds die down. Still the prospects of crossing the glacier in front of you are daunting. Your supplies are low and your horses exhausted.
You push on until you can find a cave or some natural outcropping to make camp. As you begin the journey down the east slope of the mountain you see a keep a few 1000 feet to your left. It is small as keeps go, about 3 stories tall, with a moat now frozen around it. You think how odd it looks up here, as it seems designed for a more temperate climate. The gnome throws caution to the wind and orders you, as his employee, to ride to the keep and see if shelter can be found (he follows at a safe distance). When you reach the keep you find the drawbridge to be burnt away from a recent fire, and the gate melted as if by a great furnace or dragons breath. Within you see light and hear low talking. What do you wish to do?