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Post by AxeMental on Mar 5, 2008 23:35:08 GMT -5
As the group contemplates what to do with the treasure Subdolus begins collecting the odd pieces of treasure that fell out and organizing them in bags. A detailed accounting shows most everything is accounted for.
The survivors (mostly frontier folk) talk amongst themselves around a fire and inform you they would like to head out in the morning for the tree line and then back to their kin or relatives. They refuse to stay at the keep. Both dwarves say they will stay with the party and if they like act as guards for the 2 odd oxen beast and Fletchers war horse (taking the drivers role).
They also insist that the half orc should stay and heal or be hung. He was far too eager to help his captors (Semaj gets the impression these Dwarves are LG).
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Post by Ska on Mar 6, 2008 15:38:54 GMT -5
If no one else wants it, the monk TIberious request he be allowed to take the magicla dagger.
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Post by AxeMental on Mar 6, 2008 17:55:39 GMT -5
I'll assume then Tiberious takes the fine dagger, Subdolus makes sure he understands how to say the command word properly.
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Post by The Master on Mar 10, 2008 10:01:09 GMT -5
Should we get the ring indentified?
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Post by AxeMental on Mar 10, 2008 19:13:32 GMT -5
You might be able to figure it out if you put it on. Unfort. the MU has been turned to stone. Does Fletcher want to give it a try?
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Post by The Master on Mar 11, 2008 6:59:49 GMT -5
If nobody else wants the ring, i guess fletcher will try it on
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Post by AxeMental on Mar 12, 2008 7:52:32 GMT -5
WIth the ring on you can see in darkness similar to infravision, but at the other extreme of the light spectrum (ultravision). This requires no command or charges. You can see 60 feet in darkness this way.
So, what does the group wish to do now? Do you want to rehide your treasure here (you might be able to use that secret tunnel FLetcher discovered). Or you could reburry it in the courtyard.
Also the dwarves seem to be sticking to you guys, preferring to show their gratitude with their assistance. Also the half orc cleric will stay on as a healer for the group (at the insistance of the dwarves who, from the looks of it, would just as soon chop off his head.
The group did not complete the investigation of the rooms in the corridor off the onocentuar room (the last place you were) do you wish to go back that way and finish exploring that area or something else?
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Post by stranger on Mar 13, 2008 7:03:54 GMT -5
Subdolus recommends using the hidden area to hide the treasure. If he didn't spot it the first time through it should be fairly safe hiding place.
Once the treasure is hidden and the group is healed he suggests heading back down to check the areas they missed.
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Post by AxeMental on Mar 13, 2008 15:05:38 GMT -5
Does the group wish to move its perminant camp to this hidden mini-lair as well, or stay in the courtyard? The crack that was used by the Vermith (the cyclopean worm was taken from MoM) could be sealed up fairly well with rocks and mud (according to the ranger).
And what about the 3 new NPCs (2 dwarves and Horc)? Take them with you, or leave them behind.
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Post by zargonthelucid on Mar 13, 2008 20:48:39 GMT -5
Anybody that can heal Zargon when he gets pounded has his 'stay with the group' vote. ;D
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Post by AxeMental on Mar 14, 2008 5:20:28 GMT -5
OOC: If no one else speaks up, I'll assume the group relocates its treasure to the mini-lair found by Fletcher (which will be hidden and trapped by Tiberious and Subdolus) but will otherwise keep Fletchers horse and 2 prehistoric oxen with the wagon in the main courtyard (unguarded). Next, I'll assume the group heals up for a day before heading out to complete the corridor off of the Onocentuar Lair with the new half orc cleric (but do you want to take the 2 dwarves with you, or do you want to have them guard the treasure or care for the horses (if no one says anything I'll assume they go with you also)?
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Post by The Master on Mar 14, 2008 8:12:32 GMT -5
I say lets have the two dwarves guard the animals, the treasure should be ok. We can bring the cleric along, we can use his heals and it will keep him and the dwarves seperate.
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Post by Semaj The Silent on Mar 14, 2008 11:14:29 GMT -5
The hidden area is probably best for hiding the treasure as per Subdolus' logic.
I vote we should take two dwarves with us. The more the merrier.
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Post by AxeMental on Mar 14, 2008 11:14:58 GMT -5
Check out new thread: "return to onocentaur lair"
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