Post by The Master on Jan 9, 2005 17:17:58 GMT -5
I want to use 4d6 drop the lowest, arrange to taste for attributes. We are not using the age modifiers.
Anything from the PHB is fair game. None of the UA classes or races will be used. UA the minimum hit points rule is in effect. When you roll for hit points, just tell me what you rolled; don't calculate your final hp total.
If you are playing a magic user or illusionist, we ARE using the chance to know rules. PM me after you roll so we can determine you’re starting spells.
Roll for a secondary skill.
Single classed demi-humans may work to the maximum level limit for their classes, regardless of attributes.
Halflings get +3 to hit with bows and slings.
Weapon proficiencies will not be used. Characters can use any weapons that their class allows.
Weapon speeds and armor modifiers are not used. Separate damage based on monster size will not be used. The small/medium column will be used for all damage rolls.
Tied initiative means simultaneous actions.
EDIT Spells start on the segment indicated by the intiative die. They complete on the semgent indicated by the casting time.
Negative hit points work differently in 1st ed. A single blow that reduces a character to -4 or less kills the character. A blow that reduces a character to 0 to -3 will put know the character out. He will lose 1 hp per round until stabilized. If he reaches -10 hp's he's dead.
A stabilized character will be catatonic for 1-6 turns. After that he must rest at least one week before adventuring. Nothing short of a Heal spell can get him up sooner.
No critical hits.
1 round = 1 minute. 1 turn = 10 minutes.
Characters will be charged 100 gp per level per month in basic expenses. This is for support and upkeep of equipment and entertainment expenses. This does not included additional equpipment purchases, room and board, consumables, or taxes.
Characters will be required to train once they gain enogth XP to advance a level. Time and cost will be negotiated on a case by case basis.
Anything from the PHB is fair game. None of the UA classes or races will be used. UA the minimum hit points rule is in effect. When you roll for hit points, just tell me what you rolled; don't calculate your final hp total.
If you are playing a magic user or illusionist, we ARE using the chance to know rules. PM me after you roll so we can determine you’re starting spells.
Roll for a secondary skill.
Single classed demi-humans may work to the maximum level limit for their classes, regardless of attributes.
Halflings get +3 to hit with bows and slings.
Weapon proficiencies will not be used. Characters can use any weapons that their class allows.
Weapon speeds and armor modifiers are not used. Separate damage based on monster size will not be used. The small/medium column will be used for all damage rolls.
Tied initiative means simultaneous actions.
EDIT Spells start on the segment indicated by the intiative die. They complete on the semgent indicated by the casting time.
Negative hit points work differently in 1st ed. A single blow that reduces a character to -4 or less kills the character. A blow that reduces a character to 0 to -3 will put know the character out. He will lose 1 hp per round until stabilized. If he reaches -10 hp's he's dead.
A stabilized character will be catatonic for 1-6 turns. After that he must rest at least one week before adventuring. Nothing short of a Heal spell can get him up sooner.
No critical hits.
1 round = 1 minute. 1 turn = 10 minutes.
Characters will be charged 100 gp per level per month in basic expenses. This is for support and upkeep of equipment and entertainment expenses. This does not included additional equpipment purchases, room and board, consumables, or taxes.
Characters will be required to train once they gain enogth XP to advance a level. Time and cost will be negotiated on a case by case basis.