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Post by The Master on May 12, 2008 10:41:15 GMT -5
If the spell detects no magic in the area, cair will look for a release.
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Post by angle on May 12, 2008 13:11:55 GMT -5
Cair finishes his divination just as Rhialle sets to tugging, twisting, and generally manhandling the dais - with no result. The dais is totally immobile. Myrhha observes, holding the weak lantern aloft.
A sudden intake of breath involuntarily leaves Cair's mouth- with his spell complete, to the half-elf's eyes, the alcoves and dais positively sparkle!
All[/i] the clay statuettes radiate a dim magic, save the conspicuous absence of auras on those statuettes in the Creation Myth diorama.
Unaware of this, the barbarian continues his 'examination', standing up and reaching out to pick up some of the figurines on the dais.
57 MINUTES REMAINING/[/I]
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Post by AxeMental on May 12, 2008 16:26:07 GMT -5
If Cair informs me, I will put the figurines back. I then examine the appearance of the weapons and clothing that seemed "off" on each. Do I get the impression that perhaps these odd differences might reflect a period of higher order vs. lower order (perhaps my people were more advanced then now). I ask Cair for an opinion. "Perhaps they need to be placed in a particular order...from earliest to latest or perhaps facing them all toward the door". Does one not "fit in" with the others, or somehow different (espl. in the original placement)?
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Post by angle on May 12, 2008 20:01:53 GMT -5
Cair mentions the enchantment. Rhialle nods, and as intended, picks up the two figurines which he might be able to tell more about given his Olmanese upbringing as a warrior - the lead hunter, dressed in ornamental feathers, and a youth with a sling. The clothes looks slighty finer than he would expect- the tightness of the weave, the tasseled fringe on the tips- the amount of detail on each figure is amazing...
But perhaps that is because the figures are rapidly expanding to human size!
With a yell, Rhialle drops the magical miniatures. A lean spear-wielder and the rangy youth at his side rise from the floor and gaze at you with shock, then disgust. Their voices fill the room with matching cries, speaking in atrange, archaic tones of Olmanese:
"Not-landers! White-skins! Defilers!"
Myhrra and Rhialle are shocked into inaction - but Cair, wary of wizardry, is at the ready!
The spear wielding hunter rushes at Cair with his spear while barking a command:
"Cry soldiers alarum!"
The youth nods, and rushes for the niche depicting a savage battlefield!
Surprise Round: 1st = Cair 2nd = Hunter 3rd = Youth
Round 1: 1st = Cair 2nd = Rhialle & Monsters 3rd = Myrhha
Cair can post for the surprise round. I will post results, then all can post for the regular round.
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Post by The Master on May 14, 2008 14:12:07 GMT -5
Ciar will attempt to charm the hunter.
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Post by angle on May 14, 2008 16:04:33 GMT -5
Even as the youth reaches the battlefield diorama, the hunter's fierce eyes cloud over, and his expression becomes fawning and docile.
"Blessed one disguised. Now clear sighted." says the Hunter to the half-elf, nodding cordially.
A clatter resounds from the south wall, 20' distant, as the youth follows through with his motion - with a single sweep of his hands, he has knocked 10 statuettes from the niche to the stone floor.
Ten red-skinned warriors in cord armor with wooden plates rise from the ground, ready to lay on with war-clubs and spears!
"Cipactonal Supreme! Send not-landers to Tloques-popolocas!"
The hunter stands in front of Cair, brandishing his spear at the warriors. The warriors scream "Self-defiler! Heartless slug!" at their tribesman and move to attack the trio!
The warriors are spread along the southern wall. The hunter moves to defend Cair. The youth loads his sling.
Round 1: 1st = Cair 2nd = Rhialle & Monsters 3rd = Myrhha
Re-edited for clarity.
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Post by AxeMental on May 14, 2008 16:05:30 GMT -5
Rhialle attempts to cut the child in half with his sword while blocking his path to the figurines! He is in no mood for such trickery!!!
EDIT Crossed posted.
In that case Rhialle puts up his shield and attacks with his sword moving to block the half elf from harm.
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Post by stranger on May 15, 2008 12:54:05 GMT -5
Myhrra brings her mace down on the nearest foe.
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Post by The Master on May 15, 2008 13:32:39 GMT -5
Did my spell work?
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Post by angle on May 15, 2008 14:15:12 GMT -5
OOC: it sure SEEMS like your spell worked. The hunter is defending you from the warriors, as posted. Like thief abilities, I try to preserve some mystery about magic and its effects.
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Post by The Master on May 16, 2008 6:59:20 GMT -5
ok, i misread the post
Cair will attempt to use his sling if he can get a free shot.
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Post by angle on May 16, 2008 12:04:53 GMT -5
Like a well-oiled mechanism, the three companions spring into action: Cair pelts an onrushing spearman even as Rhialle expertly dispatches a club-wielder with a thrust through the heart.
Cair: 15 to hit, 4 damage. Rhialle: 20 to hit, 12 damage
The warriors press around the companions, who form a tight wall with their backs to the dais, protecting Cair behind their shields. Expert parries and well wrought armor leave the companions with the barest of scrapes despite the furious melee.
Rhialle loses 2hp, Myrhha loses 2hp.
The hunter matches spears with one of his kinsfolk, and the red men vie for the upper hand with locked shafts.
After an awkward moment compensating for the lantern she's holding in place of her shield, Myrhha finds her rhythm and spots a bleeding face in the mob assaulting her - with a crisp and crushing swipe, she fells the warrior Cair had previously pelted with her mace.
Hit 15, 7 damage. There are 8 warriors left standing.
Given the weak light of the lantern and the confusing press of bodies, the youth with the sling cannot be seen by any of the three companions.
56 MINUTES REMAINING
Round 2 order: Party 6, Monsters 3
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Post by The Master on May 16, 2008 12:34:37 GMT -5
Cair is going to try to slip into the darkness away from the mellee. He is then going to look for the youth with the sling.
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Post by angle on May 16, 2008 12:56:23 GMT -5
Leaving his companions to face down the mob, Cair lithely squirms backwards around the dais, tumbling away from the brawl into the darkness.
Hearing no feet or cries drawing closer, Cair stops moving and lets his eyes adjust to the darkness.
There! A slender warm red form, creeping towards the niche of the pyramid and religious rites! Cair stiffens and half-rises, ready for action, but a loose flagstone cracks beneath his shifting weight!
The soft noise is not enough to alert the screaming warriors behind him, but enough to cause the youth to whirl around in the darkness, pulling out a knife with his free hand.
Cair can still take a non-move action at this point
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Post by AxeMental on May 16, 2008 23:42:57 GMT -5
Rhialle laughs "I'll enjoy slaughtering you if its the very last thing I do"! The fighter attempts to decapitate the nearest primitive.
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