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Post by AxeMental on Jan 29, 2008 22:23:24 GMT -5
Yes.
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Post by The Master on Jan 30, 2008 7:51:53 GMT -5
Down to 14 hp
I am going to hang back, drink a healing potion, and call for a healing spell.
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Post by trp2fan on Jan 30, 2008 12:37:03 GMT -5
"Sorry, I already have a wife"* Calhagn tells the newly-risen thing, and he attacks.
* OOC: I couldn't resist stealing that line. ;-)
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Post by AxeMental on Jan 31, 2008 9:05:22 GMT -5
This newly arrived denzien from hell drops Zargon after Subdolus gives a massive tug (now that the telekineses is broken its much easier).
I'll assume Subdolus joins the battle with weapons (let me know if you wanted to do something else). Much more nimble then the fighters and cleric, Subdolus keeps his balance on the moving stone floor and reaches the skeleton. When he raises his magical scimitar you see it glowing a bright violet (in Subdolus's mind he hears his sword Shelthreg laughing with delite, enjoying nothing more then destroying the undead) rolling a 16 you hit and do 22 pts. of damage (it doubles damage to undead). Then you swing with Starbringer (your dagger) but the denzien lurches out of the way.
Calhagan in a mad furry swings twice this round hitting once for 12. Sog is out of heals and swings with his staff missing. Fletcher heals for 6 pts.
Zargon gets up this round, but with a 4 strength can do very little. He fires his gem at the creature, but it doesn't seem to effect it (perhaps because it has no real eyes).
Initiative: monster 5, group 2 (monster wins). The skull's mouth opens and begins to jabber causing mass confusion (all must save accept Tiberious). Sogathan (the cleric) Fletcher, Zargon, and Ermanaric all fail; Calhagan and Subdolus both save.
Confused Zargon swings a dagger at Calhagan's leg sticking it threw the metal thigh plate and doing 4 pts damage, Sogathan and Ermanaric begin wandering off with befuttled expressions, while Fletcher attacks the pitch black glowing skeletal creature but misses with a 2. Cal swings and hits doing 6 more points of damage, and Subdolus's dagger hits as well for 4.
With a second save (role of 20) Tiberious saves against the fear and starts heading back.
Initiative: monster 2 group 1. The skeletal creature raises its arms and suddenly the slithery ground you stand on opens up under each person swallowing them whole! (This is infact a phantasmal force spell, Fletcher, Subdolus and Sogathan fail and believing this to be real suddenly freeze and start suffercating (you'll start taking damage next round), luckily the rest of the party saved. The only person left to attack is Calhagan (but with 2 attacks) incredibly both miss (1 and 5). Tiberious runs back down the hall and climbes up to the platform again rejoining the battle, but can't go till next round. Fletcher takes 8 pts of suffercation damage, Subdolus 5 and Sog 8pts damage) each feels they are stuck in solid rock)
Zargon again swings his dagger at Calhagan, but this time misses. Initiative (monster 2,group 6). Tiberious throws his last magical handaxe and hits with a 17. Doing 8 pts damage. Calhagan misses with a 1. and Zargon attacks Cal but misses as well. Counter: the skeletal creature charms Calhagan and commands him with ESP to attack Tiberious.
Initiative: 6,6 simo. Tiberious throws his magical returning axe again hitting and doing 7pts damage finally killing the thing (the spell on Cal breaking). COMBAT OVER!
Calhagan and Tiberious snap those effected of the illusion by throwing water in their faces and slapping them (so they take no more damage). Those wondering off are pulled back ande eventually teh spell wears off.
The group sees the corpse now lifeless black bones and flesh upon the ground smoking (the ground is now still). Around its neck is an elaborite necklace. There seem to be several objects in its casket (2 urns, a jade box and perhaps something else under a cloth do you wish to investigate).
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Post by The Master on Jan 31, 2008 10:30:29 GMT -5
only 12 hp left.
Does anyone have a detect evil spell or something similiar. We should be carefull that the necklace or other items are not cursed.
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Post by AxeMental on Feb 1, 2008 6:34:17 GMT -5
Sogathan informs you this strange column, dias and statue are so powerfully evil that individual objects wouldn't stand out from it. It would need to be taken down first. He also tells you staying here to long is very dangerous (he starts looking at Tiberious who is sweating profusely) "it can change you". To save time the thief looks for traps, non are found:
A name is found on the inside of the casket identifying the remains within, Ratikus. Fletcher has heard this name before, a fronteir legend tells of a Ratikus who ruled in this area 1000 years ago, a powerful wizard of black arts eventually killed in some great war, his body was hidden by his followers it is said, and never recovered.
Using Subdolus's rope and a few empty bags the group eventually gets the necklase, 2 urns, jade box, and a strange septer (which was under the cloth) out of the casket. Tiberious also finds his hand axe of returning at the foot of the demonic statue (still looking at him).
After some effort the group gets down. Where to next (you can get outside now (through the tunnel Fletcher entered). If you like you could return to the keep courtyard (your main base of operations) and check on the driver whom you haven't seen in days (or you could stay in the Onocentuar hall or do something else).
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Post by trp2fan on Feb 1, 2008 12:14:46 GMT -5
Calhagn is all for returning to the courtyard. He's beat to hell, and that seems like a good place to regroup and figure out what's next.
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Post by The Master on Feb 1, 2008 21:43:51 GMT -5
Yes, we probably are going to need a few days rest anyway.
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Post by AxeMental on Feb 2, 2008 1:22:42 GMT -5
New Thread started ("Return to Courtyard").
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