Post by master on Jun 29, 2005 9:00:33 GMT -5
When any creature is brought to 0 hit poinis (optionally as low as -3 hit
points if from the same blow which brought the total to 0), it is unconscious.
In each of the next succeeding rounds 1 additional (negative) point
will be lost until -10 is reached and the creature dies. Such loss and death
are caused from bleeding, shock, convulsions, non-respiration, and similar
causes. It ceases immediately on any round a friendly creature administers
aid to the unconscious one. Aid consists of binding wounds, starting
respiration, administering a draught (spirits, healing potion, etc.), or otherwise
doing whatever is necessary to restore life.
Any character brought to 0 (or fewer) hit points and then revived will
remain in a corna far 1-6 turns. Thereafter, he or she must rest for a full
week, minimum. He or she will be incapable of any activity other than that
necessary to move slowly to a place of rest and eat and sleep when there.
The character cannot attack, defend, cast spells, use magic devices, carry
burdens, run, study, research, or do anything else. This is true even if cure
spells and/or healing potions are given to him or her, although if a heal
spell is bestowed the prohibition no longer applies.
If any creature reaches a state of -6 or greater negative paints before
being revived, this could indicate scarring or the loss of some member, if
you so choose. For example, a character struck by a fireball and then
treated when at -9 might have horrible scar tissue on exposed areas of
flesh - hands, arms, neck, face.
points if from the same blow which brought the total to 0), it is unconscious.
In each of the next succeeding rounds 1 additional (negative) point
will be lost until -10 is reached and the creature dies. Such loss and death
are caused from bleeding, shock, convulsions, non-respiration, and similar
causes. It ceases immediately on any round a friendly creature administers
aid to the unconscious one. Aid consists of binding wounds, starting
respiration, administering a draught (spirits, healing potion, etc.), or otherwise
doing whatever is necessary to restore life.
Any character brought to 0 (or fewer) hit points and then revived will
remain in a corna far 1-6 turns. Thereafter, he or she must rest for a full
week, minimum. He or she will be incapable of any activity other than that
necessary to move slowly to a place of rest and eat and sleep when there.
The character cannot attack, defend, cast spells, use magic devices, carry
burdens, run, study, research, or do anything else. This is true even if cure
spells and/or healing potions are given to him or her, although if a heal
spell is bestowed the prohibition no longer applies.
If any creature reaches a state of -6 or greater negative paints before
being revived, this could indicate scarring or the loss of some member, if
you so choose. For example, a character struck by a fireball and then
treated when at -9 might have horrible scar tissue on exposed areas of
flesh - hands, arms, neck, face.