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Post by AxeMental on Jan 13, 2009 17:27:55 GMT -5
Just as the knight is about to clear the corner of the upstairs hall the group hears the familiar KABOOM and a massive bolt of lightning blasts into him and everything else on the second floor of the cabin. He's blasted forward into the upper hall and out of site as the second floor drops behind the first in the woods (opposite the group) in a shower of splinters and fire (you lost site of him). When the dust and smoke clear (about 30 seconds) and you can see, very little of the cabin remains (three lighting bolts has devistated it). You do however see on the far side of the cabin (where much of the second floor deposited) a huge iron box, like a walk in safe about 15 feet long 10 feet wide and 8 feet high). Its thick iron door is open and a pulsating pink light softly glows from within it. Also you notice a mist about the door eminating out.
I'm going to assume the group holds until the 2 down members are brought back up (if you want to do somethin immediatly let me know)
In the mean time Zargon is cleared of the odd puss like substance and his wounds are healed. Subdolus soon recovers from the ghoul touch effects of the sword. The smouldering cabin is watched by Tiberious who climbs up into a tree (turning invisible), but he sees no movement other then the occasional moth swirling around a small fire here or there dotting the now dark woods.
Sog heals Cadellin for another 9 pts and Subdolus for 12. A turn goes by before everyone is ready to move. What action do you want to take (retreat, investigate, something else)?
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Post by cadellin on Jan 16, 2009 13:47:51 GMT -5
Cadellin waits for the party's chest-opening people to deal with the chest.
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Post by AxeMental on Jan 17, 2009 9:09:52 GMT -5
Moving to new thread "Investigating the cabin".
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