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Post by subdolus on Apr 5, 2007 12:02:05 GMT -5
"I agree, four daggers between us and run like Hell. That should get them behind us."
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Post by AxeMental on Apr 5, 2007 15:16:24 GMT -5
OK, so I'll assume the main party hangs back the minimum required to not give the thieves away. Ruinbottle will stay back half way and the fighters will guard the spell casters and prepare to engage (using missiles first and then switching to swords if in range.
The 2 scouts move forward with the rest of the group behind. Subdolus in his boots of elven kind has no problem moving silently, Tiberious also suceeds and both get into position (Tiberious in his cloak and Sub in the shadows). 1 segment of surprise is won and 4 daggers are thrown at the ettin 3 hit doing 11 pts of damage!
The heads quickly scan and see the 2 "THIEVES!!!" both heads scream at once. All 3 beasts start running at you, The wolf runs into the shadows and starts heading the long way around. The 3 break up the ettin to the left of the debree, the were boar to the right and the gorilla jumps ontop of the pile. It screams something out pointing at the main group.
Initiative: Group 3 monsters 4. The ettin throws his axe at the group and hits Cal for 12 pts (who takes the blow for Cadellen). The Gorilla picks up a dresser and tosses it at Tiberious who is hit with a 19 but deflects its blow with his fukjitsu powers in some wierd role out.
Counter attack. The Yellow Wizard gets off his slow spell and captures both the gigantic wear boar and Ettin. The Gorilla is out of range. The wolf is no were to be seen.
The illusionist holds back on casting the color spray worried about the wolf that hasn't shown itself. What would the fighters like to do. This round you can't engage in hand to hand with the ettin or wereboar or risk getting into the field of the spell and become slowed yourselves (Cadellin explained this to you already) but you could shoot your bows at one of them or move to attack the gorilla who is moving up to the main group jumping from pile to pile.
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Post by Ska on Apr 5, 2007 15:37:19 GMT -5
Tiberious will activate his ring (invisibility) and with both of his magic daggers in his hands, will move about to see if he can spot where the wolf is.
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Post by zargonthelucid on Apr 5, 2007 23:14:28 GMT -5
Zargon will again use his Gem of Brightness - 1 charge this time, attempting to blind the gorilla. Then he'll prepare for melee.
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Post by trp2fan on Apr 6, 2007 15:21:25 GMT -5
OOC: How far away is the gorilla?
EDIT: Would it be required to pass thru the Slow spell's area of effect to reach him?
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Post by AxeMental on Apr 6, 2007 15:36:12 GMT -5
Zargon your just in range for your gem, holding it up you shoot forth a thin bright beam hitting the huge gorilla (save 4) in the eyes blinding it. The creature stumbles off the back of the stack of furniture rubbing its eyes. Once again your employer looks very impressed!
I'll assume the other 2 fighters let loose on the ettin (I'm not certain, but I don't think anyone brought silver arrows for the wereboar). 3 hit doing another 10 pts! Smythus casts bless, Sog cast CLW on Calhagn for 5 (so your 7 down still). Ruinbottle fires off a stone from behind a chest of drawers smashing one of the ettin heads. I think thats everyone then.
Initiative: monsters role a 6 group a 5. Suddenly from behind the group about 15 feet back, Tiberious sees the "wolf" pop in from invisibility, except now its a standing naked man of about 50 with long stringy grey hair tanned skin and a hairy chest and back, its nails and teeth still somewhat large and canine, but your certain its the wolf as it has the same wolf eyes you saw earlier. The werewolf raises its arms and casts a spell. Suddenly a mass of silvery webbing flys forth from his outstetched fingers into the air covering the main group in sticky webbing holding it fast (from floor to cieling). Everyone is stuck in the webbing accept for Miles the gnome and Calhagan. Also, the monk and 2 thieves are in the clear (having seperated from the main group). This round the gorilla in a red cloak is running around mad wiping at his eyes, while the 2 slowed creatures move into range to attack the main party next round (moving in a somewhat slow motion).
Your counter: do you attack the wolfman, the ettin, the wereboar, or the blinded gorilla...or do something else? Subdolus, and Tiberious are both hidden but neither are close enough to get a back attack this round on the MU though you could do so for the ettin or WB (on second thought Tiberious could due to his speed). The Gorilla is way off, you see piles of debree falling from across the room and loud crashes as bhe beast thrashes around in anger screaming out something in an unknown language.
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Post by trp2fan on Apr 6, 2007 22:35:04 GMT -5
Calhagn draws his sword and attacks the spell caster, charging if applicable.
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Post by AxeMental on Apr 7, 2007 9:42:29 GMT -5
By chance, Calhagn jumped to a side clear of webs and can reach the werewolf/magician in time. Swinging your +2 bastard sword with great force you cut into the wolfman who staggers backward dripping blood.
Miles sees that the only way to set the group free is to light the webbing afire, and so spends his round doing that.
Ruinbottle HIS and starts trying to get behind the Werewolf. What actions do Tiberious and Subdolus take. You both are almost directly behind the ettin and wereboar and could hit with hand held weapons.
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Post by subdolus on Apr 7, 2007 15:48:48 GMT -5
Knowing the ettin is a serious threat and also wounded and slowed Subdolus will attack it from behind and try to slow its progress toward the main group.
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Post by AxeMental on Apr 8, 2007 1:35:24 GMT -5
Though moving silently and in shadow, Sub fails to gain surprise on the beast as one of its heads turns and detects you. However, you move in quickly and hit with both weapons (natural 16 and 18) ramming your scimitar deep into its back (were up suspect its spleen is located) and then rip it out, then you slash your magical dagger across its thigh. A scream of pain goes out shaking the room (as you inflict a total of 17 pts of damage) It seems you've gotten his attention and the beast starts after you. I'll assume Tiberious throws daggers at the ettin (since the ettin is about to make Sub his "sub" ). One dagger fails to penetrate, but the other hits the beast squarly in the chest sinking in, and doing 6 pts. damage. The beast is now barely standing. Ruinbottle goes undetected around some boxes and looks to strike at the werewolf next segment with his magical weapons. Here goes nothing! Monsters role a 3 group a 6 (why you lucky SOBs ). First the flash of flame from the burning web ignites everyone causing damage: Sogathan for 6, Smythus for 2, Cadellin for 7, Emeranic for 6, and Zargon for 4. But at least no one is prone to be auto hit and slain!!! That, was surely a critical initiative to win. Cadellin this segment puts out his robes (Miles the gnome assists) and gets well back behind the fighters. Emmeranic charges the ettin and swings high as the beast reaches downward, removing the bigger of the 2 heads from its body in a spray of blood! The beast drops to the ground with a thunderous thud!!! Zargon, your magical gem has fallen someplace (it was in your hand when the web went off) you'll have to find it later. I'll assume for now you attack the wereboar thats bearing down on you. However, you completely miss (roling a 2 and 4). Calhagan again swings at the magician rolling a natural 19, but inflicting only 5 pts damage and then roll a 1. Ruinbottle sneaks up and back attacks with his magical shortsword and dagger. He hits with the shortsword for 3. Smythus charges the wereboar with his magical flail and hits for 5. Sogathan runs over to do battle with the magician-lycanthrope. He throws down his staff and orders it to attack. The staff turns into a snake but completely misses (rolling a 1). Did I get most everyone? Tiberious and Sub, what actions do you take (do you want to go after the wereboar or the werewolf. The giant ape has gotten quiet, and is out of your site. Last you heard he was across the room.
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Post by subdolus on Apr 8, 2007 11:25:34 GMT -5
Seeing that the wereboar is the closest enemy and it is also slowed Subdolus closes in with his weapons at the ready.
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Post by trp2fan on Apr 8, 2007 13:08:58 GMT -5
Thinking the spellcaster may be worth something alive, Calhagn will, next round, attempt to grapple and subdue the magic user.
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Post by AxeMental on Apr 9, 2007 0:33:12 GMT -5
Subdolus and Tiberious both now focus on the werebore (now enraged after being hit). Both of Tiberious's magical daggers bounce off the beast and fly back to him. Subdolus's skimitar also skims off the thick fur, but his dagger sinks in for 4 total.
Counter attack! The werewolf casts charm person on Calhagan, but the fighter shakes it off (rolling a natural 19). The wereboar attacks Zargon, his massive jaws open wide exposing is gruesome tusk and brown teeth, grabbing the fighter he clamps down digging his teeth deep into his flesh for 11 pts damage! The clerics both look on in horror, realizing the possible consequences of such a bite.
Initiative: Monsters 6 group 3. Zargon is attacked again by the wereboar, its tusks already dripping with his blood (a 20!) and the fighter takes another 11 points of damage!!! Sog looks positively horrifide.
The werewolf sees Cadellin preparing to cast and fires off 3 magic missiles at him doing 10 pts damage dropping the Yellow Wizard to the ground and bringing him to -1.
Groups counter: Sogs staff strikes out at the werewolf again bites but fails to pin him. Sog swings with his weapon and misses with a 2. Calhagan attempts to pin the werewolf, charging he grabs the man trapping him in a headlock, but he immediately feels the man transforming into a wolf-man and its strength growing quickly. He is unsure if he'll be able to maintane the hold.
Tiberious throws his daggers again, worried Zargon may be dead soon. This time both daggers hit inflicting 11 pts damage (however stays stuck in the beasts side while the other returns to his hand). Sub hits with his scimitar for 5 total, and Zargon, pissed off finds his balance and delivers 2 devistating blows for 23 points of damage total...this disembowls the creature which falls backward dead. Emmeranic rushes in to help Calhagan but misses with a 3. Miles casts a spell and becomes invisible. Smythus bends down and casts CLW on Cadellin for 6 bringing him to 5. The magicians eyes open back up.
Ruinbottle attempts to HIS but fails with a 95%
Initiative: Monsters 5 group a 1. The werewolf completes its transformation back into a huge standing wolf throwing off the fighter and biting at him. However, his teeth and claws scrape harmlessly off his armor. Suddenly a wooosssh is heard in the air followed by an explosive crash. A large chest of drawers hits Smythus full force, thrown by the now recovered Gorilla, red cape blowing. Smythus takes 21 pts of damage and doesn't get up (perhaps playing dead). The Gorilla is 20 feet away atop a 10 foot pile.
Counter: what does everyone want to do.
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Post by subdolus on Apr 9, 2007 8:58:44 GMT -5
Seeing another ememy fall Subdolus turns his attention to the Gorilla which is now the closest opponent.
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Post by trp2fan on Apr 9, 2007 10:56:04 GMT -5
That went well. Calhagn again draws his sword for melee with the werewolf.
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