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Post by Gerto on Jun 17, 2005 21:00:16 GMT -5
If I don't get a chance to post for Monday, I will do either:
1) If Darian won't suffer any permanent effects from dropping to -6, I will deal with a sleeping orc.
2) If Darian WILL suffer some drawback from getting to -6, I will tend to him before he drops to -6
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Post by master on Jun 20, 2005 7:47:21 GMT -5
Permanent damage will happen in at -6. As long as you tend to him in the 6th round, he will be ok.
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Post by Ska on Jun 20, 2005 18:45:18 GMT -5
Gerto, have I mentioned yet your my favorite on line player? i.e. please select the help Darian option.
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Post by poppy on Jun 21, 2005 11:11:55 GMT -5
Since the change proboards have a closer affiliation with www.4d5.net. All of the board images are referrenced from the 4d5.net server. 4d5.net is on my banned server list, the reason for this blacklisting is because of spam and unwanted advertising harassment, and I have no intention of removing them from the list. Therefore whilst navigating Proboards myself (and anyone else who uses anti-spam/advert hosts files) cannot view the board correctly and find navigation difficult because the missing image files dont have html alt tags to describe them. One black mark for proboards.
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Post by Gerto on Jun 21, 2005 11:41:49 GMT -5
How do we deal with the entangled Orcs? Can we attack them or will we get entangled ourselves? Do we attack them with ranged weapons?
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Post by master on Jun 22, 2005 7:08:11 GMT -5
The spell will entangle anyone that enters.
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Post by AxeMental on Jun 23, 2005 1:37:07 GMT -5
I'm back from vacation! The way I understand entangle is that the roots and limbs of trees grab and hold the target(s) fast, and I ass..u...me this means the orcs would be unable to fire bows as well. The orcs firing at us are of much greater concern to us spell casters IMO. Of course, I might be wrong about how this spell works.
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Post by Ska on Jun 23, 2005 19:05:17 GMT -5
I think the entangle prevents any action from the trapped creatures. Hence no attack form (spell or melee or missile) would be permitted. Good question though.
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Post by Gerto on Jun 26, 2005 16:16:13 GMT -5
Is Finrod below -3 and hence dead? < cries >
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Post by Gorthakh on Jun 26, 2005 16:31:05 GMT -5
Depends if he had 5hp or more to start with. I'd say the chances are that yes, he's alive.
Heh. You, me, and Poppy are going to be the only ones who finish this combat alive. Not coincidentally, we're also the characters with the best armour...
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Post by poppy on Jun 27, 2005 14:13:45 GMT -5
Also beware the trap of CONstitution, all those hitpoints have to be healed - far better to not get hit in the first place...
<---- DEX 18. <---- CON 12.
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Post by Gerto on Jun 27, 2005 16:00:06 GMT -5
Can our wounded members move? If so, can they move at full speed? Can they carry any extra weight? Essentially, are we going to have to carry our wounded, or can they move themselves, as well as some loot?
We have a small measure of coin, but most of our loot is used weaponry and some trinkets we found in the bat cave.
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Post by Gorthakh on Jun 27, 2005 16:19:57 GMT -5
Can our wounded members move? Yes.
If so, can they move at full speed? No. They can move slowly to a place of rest - emphasis is in the original. For this reason I have elected to carry Melora and Finrod (I'm carrying two because I'm probably the strongest, and I've chosen Melora and Finrod because they're probably the lightest.) You and Poppy need to carry Darian and Krago between you.
When we get tired, the wounded will probably be able to walk for a ways.
Can they carry any extra weight? I doubt it.
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Post by Ska on Jun 28, 2005 10:50:25 GMT -5
Did Gorthack use a cure light wounds spell on Darian? I could not tell from the post in the combat thread.
If so, was it enough to bring Darian to consciousness?
If Darian is conscious what is the permitted movement rate, etc.? ( I would see no reason for not allowing regular movement or other functions)
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Post by PapersAndPaychecks on Jun 28, 2005 11:39:32 GMT -5
Sorry Ska, didn't CLW you. Neither Gerto nor I have any heals left.
I don't think we can take the time to re-memorise them, I think we just have to run. Now.
*does the "no wandering monsters on the way back" dance to jinx the Master's dice*
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