|
Post by master on Jan 23, 2005 22:55:44 GMT -5
Any questions you have before you post your actions can go here or in the role play thread. i'll check this one first.
|
|
Melora
Disciple
Prestidigitator
Posts: 112
|
Post by Melora on Jan 24, 2005 12:52:23 GMT -5
Has there been anyone traveling with us to the Keep -- NPC merchants or tradesmen perhaps? If so, over the course of the journey to the Keep I've been chatting with them (making use of both my considerable personal charm and background as a fellow trader) attempting to glean all the information I can from them about both the Keep itself -- nature of its contents, character of its inhabitants, general layout -- and the surrounding area -- what is the layout of the land around the keep like? What areas are deemed particularly dangerous? Where have monsters (or at least 'monster spoor') been sighted? etc. I'm not seeking to pay any money for this info, just killing time with idle chit-chat during the ride. In exchange I'm willing to share with the merchants entertaining anecdotes about the city of Dyvers and life as an apprentice magician, if they're interested...
|
|
|
Post by master on Jan 24, 2005 21:47:43 GMT -5
During your travels to the keep you have learned the following:
The area to the west of the keep, although sparse, is relatively peaceful. It seems that few monsters make their way into the area. The west is where your party has just come from and is claimed by Ulek.
The area to the East is the Suss Forest, a dreary old forest with a reputation for evil. This section of the Suss runs through hills making travel even slower. It is said that somewhere in the forested hills lies a ravine. The exact location is not known, but this is rumored to be the hiding place of the Caves of Chaos.
The road to the keep continues throughout the Suss Forest all the way to the Wild Coast. The road is a source of trade between Ulek and the Wild Coast, but lately merchant caravans have come under humanoid attack.
The Jewel River cuts through the area. Most of the area adjacent to the river is marshlands.
|
|
|
Post by abner on Jan 25, 2005 15:20:00 GMT -5
Do you have a declared and fixed price list for the tavern and the inn? Or are we all negotiating our own prices?
|
|
|
Post by master on Jan 25, 2005 15:29:12 GMT -5
There are fixed prices, but no one asked so far.
Private rooms are 1 gold a night, although there are only five total. The common room is a silver per head for a night.
here is the menu for the tavern.
ALE 1 e.p. SOUP 1 s.p. SMALL BEER 1 s.p. STEW 1 e.p. WINE 1 e.p. ROAST FOWL 1 g.p. HONEY MEAD 1 g.p. BARK TEA 1 s.p. ROAST JOINT 2 g.p. BREAD 1 c.p./slice CHEESE 1 s.p./wedge PUDDING 1 s.p./bowl FRUIT 1 s.p.
|
|
Melora
Disciple
Prestidigitator
Posts: 112
|
Post by Melora on Jan 25, 2005 15:55:58 GMT -5
Other than the barmaid, the cat, the 3 trappers, and my fellow PCs, is there anyone else in the Tavern when I arrive? If so, how many people, of what types, grouped how? Do any of them look like 'adventurer' types or all they all tradesmen, merchants, laborers, etc.? The 3 trappers seem to be keeping to themselves -- does anyone else seem to be paying particular attention to our party (other than the cat, that is)?
|
|
|
Post by abner on Jan 25, 2005 16:38:58 GMT -5
Approx. what hour of the day did we roll into Kendall's anyway? Are we having dinner or lunch? Is it a working/business day?
Season? Weather?
|
|
Melora
Disciple
Prestidigitator
Posts: 112
|
Post by Melora on Jan 25, 2005 16:49:46 GMT -5
Approx. what hour of the day did we roll into Kendall's anyway? Are we having dinner or lunch? Is it a working/business day? Season? Weather? Good questions. I've been assuming that we arrived at the Keep mid-day, so I'd be able to conduct my business in the afternoon and then join my companions at the Tavern around supper-time. If we arrived earlier or later my plans will be adjusted accordingly, of course...
|
|
|
Post by Gorthakh on Jan 26, 2005 7:25:41 GMT -5
Request for permission:-
I think it would speed matters up if I open an /ooc thread so we can discuss marching orders, tactics, goals and objectives etc. without interfering with the actual roleplay. May I do so?
|
|
|
Post by master on Jan 26, 2005 10:37:31 GMT -5
no, because only administrators can create threads here. i'll make an OOC thread.
|
|
|
Post by abner on Jan 27, 2005 11:03:05 GMT -5
Has the time of day, weather and season been determined yet, or are we not to be concerned with such?
|
|
|
Post by master on Jan 27, 2005 11:36:54 GMT -5
At this point it is getting close to noon. Other than that i haven't thought about the weather and season, as i want to keep the dialog with npc's going.
|
|
|
Post by foster1941 on Jun 11, 2005 19:34:22 GMT -5
Are creatures "held fast" by the Entangle spell prevented only from moving, or are they also prevented from performing any other actions (such as, say, firing a bow or crossbow)? I had assumed the former but it looks like Axe was assuming the latter (which is why, I presume, he wanted to cast the spell at the archers and have our fighters melee the footmen instead of the other way around).
|
|
|
Post by master on Jun 13, 2005 6:48:55 GMT -5
The way i read it is it prevents them from attacking as well. It's an area effect spell, maybe axe was worried about hitting the party.
|
|
|
Post by krago on Jun 13, 2005 7:12:41 GMT -5
Interesting question Foster. I always played that 'held fast' meant they were unable to perform any action. However after reading the spell, I seem to think it may only prevent them from moving, since a save allows them to move at 50%.
Hmmmmm.
Regardless, I think your tactic of casting on the melee group is more sound than the missile group.
|
|