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Post by Ska on Jun 28, 2005 15:15:16 GMT -5
ok--thanks. I lost track there for a minute.
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Post by Gerto on Jul 8, 2005 16:02:15 GMT -5
Can we get an official tally of how many rooms we will need to rest our injured members? That way we can plan if we have enough money or if we need to negotiate a deal with someone.
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Melora
Disciple
Prestidigitator
Posts: 112
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Post by Melora on Jul 11, 2005 14:56:42 GMT -5
Thereafter, he or she must rest for a full week, minimum. He or she will be incapable of any activity other than that necessary to move slowly to a place of rest and eat and sleep when there. The character cannot attack, defend, cast spells, use magic devices, carry burdens, run, study, research, or do anything else. How strictly are you interpreting this "anything else"? Obviously for those of us in recovery mode casting spells, engaging in combat, and so on are off-limits, but are we allowed to wander around the Keep taking care of non-adventuring business (roleplaying, info gathering, negotiation, etc.) during our week of downtime or are we forced to remain literally in our "place(s) of rest" doing nothing but eating and sleeping?
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Post by The Master on Jul 12, 2005 6:56:32 GMT -5
You can walk around and roleplay
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Post by The Master on Jul 12, 2005 6:57:52 GMT -5
2 rooms will be enough to recover
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Post by Gerto on Oct 17, 2005 10:20:30 GMT -5
Can I get the brief version on the water rules for 1e? How does casting spells, fighting, moveing, drowning, etc work in this edition? Thanks!
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Post by The Master on Oct 27, 2005 13:06:38 GMT -5
I do belive spellcasting underwater is out. i'll have to skim the rules to see if they have anything.
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Post by Gerto on Dec 6, 2005 10:46:01 GMT -5
How do these oil bombs work? Are they like molotov thingytails, so that they burst into flaming oil? Or do they just spray oil around, and we have to apply fire to set the target ablaze?
EDIT: LOL, filter caught cocktail
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Post by The Master on Dec 6, 2005 11:24:50 GMT -5
They could be made either way. Finrod and darian seem to prefer the thingy tail variety.
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Post by Gerto on May 13, 2006 13:30:28 GMT -5
So is this game officially dead and done?
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Post by Ska on May 14, 2006 8:51:16 GMT -5
d**n, it is looking that way.
Master/Mistere----hey, you need to join up with Axe's game.
If this game is over ( I hope not, I still had plans to investigate the druid cave with the teleportation deveice) I will be moving Darian's character off-line into the "real" world of dice etc.!
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Post by AxeMental on May 14, 2006 16:26:34 GMT -5
I'm also very interested in continuing the druid dungeon.
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Post by krago on May 16, 2006 9:55:35 GMT -5
I think we all were interested in the Druid's Dungeon but diverted to the Caves to get some experience and loot. Hopefully the game is not dead, as I really enjoyed it and it seemed as though we were making some good headway.
Perhaps da Master is just busy with real life. -D
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Post by Gerto on May 27, 2006 13:15:33 GMT -5
How does Hold Person work in 1e? My guess: There's a save, if you fail its held for 1d6 rounds, only works on medium humanoids. Save means no effect. I miss anything?
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Post by Ska on May 27, 2006 14:25:19 GMT -5
That is basically correct Gertoo, except the save is based on the number of creatures the cleric is casting agaisnt. THe fewer the harder it is to save against.
The duration is a set amount plus the level of the cleric if I remember correctly.
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