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Post by poppy on Apr 28, 2005 17:03:36 GMT -5
I cant be caller because I have a complete disregard for any non-Elf entity, and there arn't any other "proper" Elves.
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Post by Ska on Apr 28, 2005 18:16:32 GMT -5
I can take over for the next few days (I will be gone starting May 5 for a couple days. I am going to try to to have have Axe run the character while I'm gone)
If someone else wants to be caller that is alright with me also.
So....shall Darian be caller?
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Post by AxeMental on Apr 28, 2005 18:44:15 GMT -5
Sounds good to me, and no one else seems to be jumping at the thankless job. Darian the mine detector, sure I'll run your PC.
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Post by Gorthakh on Apr 29, 2005 2:49:38 GMT -5
Thanks, Ska.
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Post by Ska on Apr 29, 2005 9:31:48 GMT -5
ok----assuming everyone was ok with me acting as caller (please let me know if not. I just wanted to keep this very interesting game moving) Darian states the following things:
First---Master, what did Darian find with his search of the encampment?
Second---Darian will have Gorthakh take an orc, one at a time away from the others for questioning. Darian will be with Gorthakh as Darian does not speak orcish.
If the first orc fails to co-operate we will than bring another orc to where the first one is and have Poppy run the second orc through with her sword and then have Gorthak ask the first orc again the questions we are interested in. Meanwhile....Finrod and his nocturnal freinds (owls) will stand watch for any other orcs in the area. Krago will also act as a watch for any intruding creatures. The others will stand guard over the bound orcs.
If the orcs begin to co-operate then we will need to see what they say before stating our next move. If the orcs continue to not co-operate we will execute them (per above) until there is one left. Only at this point will Darian have Gorthak go help the others watch and have Finrod come up and act as interpreter. Darian will than apply some torture to the remaining orc to see if he was withholding information. Darian will dispatch him with his sword if he fails to talk.
If the orc or all the orcs for that matter speak up and give information I will then simply put it to a vote to the group: kill them all (my vote), tie them up and leave them (which is actually killing them or givinmg them a chance to escape and warn their companions), or march back to the Keep with them (hopefully for some sort of reward.) Darian will abide by the majority vote.
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Post by Ska on Apr 29, 2005 9:34:39 GMT -5
Darian also instructs Finrod that if he spots another large group of orcs heading our way and it appears they will run into us, to not hesitate to use entangle before the orcs can spread out.
If orcs orother things appear and are too spread out for entangle Krago and Finrod are to quitely return to the group where an ambush will be set up.
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Post by Gorthakh on Apr 29, 2005 9:46:56 GMT -5
Thank goodness for that, I'm going away until Tuesday.
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Post by Ska on May 3, 2005 20:26:46 GMT -5
Darian (as Caller): "Enough of these orcish games. Poppy, glad to see you have it in you. Poppy, go ahead and choose one of the orcs (not the one Gorthack questioned first). Keep him bound when you chop his head off as I don't want one getting lucky."
Darian instructs the above and ask Gorthak, before Poppy returns, to tell the remainng orcs that we are growing bored with games and only the truth will allow them hope of surviving.
Hopefully they will be more co-operative.
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Post by Ska on May 4, 2005 8:15:01 GMT -5
Darian as Caller: We will take one orc at a time (not the one who actually has given information so far) and place it in front of the one who gave some information: Gorthack will continue to question it ( any guards? any passwords or hand signals for entrance? Any pit traps?)
No answer to our questions will lead to Poppy beheading each orc in turn.
If it turns out the remaining orc really does not know anything else I again state we will have Poppy kill it. If it does give information I than order Poppy to kill it as qucikly as possible. (I do not think its worth going back with one orc and risk random encounters, pay Keep tax etc.)
After this is done I suggest the group rest for 4 or 5 hours and than begin to scout out the cave entrance the orc told us about.
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Post by Ska on May 4, 2005 17:13:33 GMT -5
Leaving for Vegas so this will be my last call (I return next Tues.)
I have asked Axe/Finrod to run Darian if need be, otherwise Darian will do what the Caller says. Axe will intervene if he thinks the Caller's plan is too dangerous for this human thief!
Try not to kill Darian Axe.
Now as Caller before I leave:
Assuming the orcs are now all dead and the group has rested a few hours Darian states:" I and Krago will scout about 60 feet ahead of the party. Poppy will be next and 10 feet behind her will be Melora with Gorthack standing next to her. Finrod will be 10 feet behind them. 10 feet behind Finrod will be Gerto the cleric. (If Finrod's owl Vegas act is still working then we will also continue to have them scout for us, if the spell has worn off then too bad for us.)
We will head to where the orc described for us to go. If we reach the cave Darian will remain and send KRago back to alert them we have found the cave. We will than set up a short (1 hour watch) to see if any orcs emerge from the cave. If they do, Darian will carefully watch exactly where they step. This will be the path in we will take.
ok---that's it guys. Will read what happened next TUesday.
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Post by AxeMental on May 4, 2005 22:25:10 GMT -5
So who is our next caller?
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Post by AxeMental on May 5, 2005 16:41:41 GMT -5
OK who is going to step up. Infact, who is up in order?
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Post by Gorthakh on May 6, 2005 3:24:56 GMT -5
Players by alphabetical order:
Darian Finrod Gerto (not calling) Gorthakh Krago (not calling) Melora (not calling) Poppy (not calling)
Players who're prepared to be caller:
Darian Finrod Gorthakh
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Post by master on May 6, 2005 7:03:01 GMT -5
looks like it's finrond then
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Post by AxeMental on May 6, 2005 8:27:22 GMT -5
Finrod it is then.
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