|
Post by AxeMental on Oct 27, 2005 10:07:15 GMT -5
So, how much gold do each of us have to spend?
As to exploring:
I'm open to either area. Personally I'd like to take one more good look at the pool and its room. Did we check for secret doors in there? Also, I'm curious to see if moving the lever back and forth again might lower it further. The giant frogs probably came from another area farther below, its just a matter of can we reach it. We might also want to take a little time securing a base there. It seems that the orc avoid that dungeon for some reason. However, we may have 5 new henchmen that could come in handy at the main caves. I'll need to know what we plan on doing inorder to memorize the proper spells the day before we leave.
Also, if we want to do the pool we could buy some more appropriate equipment.
Do we still have the orc cloaks we took on the first trip out?
|
|
|
Post by Gorthakh on Oct 27, 2005 11:47:16 GMT -5
I'm open to either possible way forward.
|
|
|
Post by Gerto on Oct 27, 2005 12:22:11 GMT -5
And I forgot, if we sacrifice blood onto the pentagram, SOMETHING happens. So that leaves two avenues of exploration in that mini dungeon. I don't have a preference between the mini dungeon or the caves of chaos, I only worry about adventuring underwater. If we can develope a plan to minimize that disadvantage, clearing out the mini dungeon would provide us a nice place to camp as mentioned above. Otherwise, its just as risky to remove all our armor and swim around as it is to scout out the caves of chaos. Unless someone can address our scuba dive issues, I say we head towards the caves of chaos.
|
|
Melora
Disciple
Prestidigitator
Posts: 112
|
Post by Melora on Oct 27, 2005 12:50:33 GMT -5
If we end up not hiring the mercenaries we should head back to the druid-cave and finish/continue exploring the pool. But if we do end up hiring them I recommend we go to the Caves of Chaos instead.
|
|
|
Post by Ska on Oct 27, 2005 13:59:33 GMT -5
I think there is either a valuable item or a passage to be found in the underwater cave section. I would suggest we bring with us some sort of flotation device for one or two people. (bladder filled with air? winseskin filled with air?)
This one or two people (with a rope tied around the waist) could go into the well, the lever would be pulled draining the water, one (with a light spell pre-cast on something for a light source) could then observe the walls as they "sank" into the well to look for any hidden passages,levers, or any other item we may have initially missed. Perhaps there is a hidden entrance only 8 feet below the water surface...I think we need to check more thouroughly.
Having water drain out seems to indicate this is a security system to make something of value inaccessible. This somethig is either treasure or an entrance way to another part of this druid lair.
Of course, the pentagram may be the way in and out of a hidden portion of this dungeon.
If the water well area yields no results, Darian will agree to try to shed blood in the pentagram area (assuming we can bring two chickens with us. One to get in and (hopefully) one to kill on the other side to get back out) At a minimum, if none of the regular PCs want to come with Darian on this fool-hardy voyage Darian will have one of the men at arms hold the chicken for him as he slaughters it in the pentagram area if possible. Hopefully, he will be transported with Darian also.
|
|
|
Post by AxeMental on Oct 27, 2005 15:05:26 GMT -5
That is high risk Darian! I like it, but I wonder if we should do it as a group (the pentagram).
Yeah, just tie a wieght belt around the waste along with the bags. That way if you get into trouble you just cut the wieght belt and the PC will surface.
|
|
|
Post by krago on Oct 27, 2005 15:06:22 GMT -5
Dang ska! You have quite the thinking cap on. I think that sounds like a good plan when we head back to the druid's cave.
I do think if we get these muscle men to join us that we head over to the caves of chaos and attempt to kill some more humanoids.
|
|
Melora
Disciple
Prestidigitator
Posts: 112
|
Post by Melora on Oct 27, 2005 15:33:25 GMT -5
I think we need to give these mercenaries a chance to prove themselves in some combat at the Caves of Chaos before we take them to the druid-cave (which at this point as far as we know is our little secret). I also really don't like the idea of lowering ourselves down that well with a bunch of NPCs of questionable loyalty around -- there's no way we're going to be able to convince them tp go down first, so that means we'd be at their mercy with 1 or 2 of us hanging from ropes and the others outnumbered up top. It might be too tempting to cut the ropes (either killing or stranding that portion of the party) and take the rest of us hostage (or worse).
|
|
|
Post by AxeMental on Oct 28, 2005 2:22:47 GMT -5
Thats a very good point Melora. Though I prefer the smaller scale of the mini-dungeon, and I think we could use any more found loot to properly arm ourselves before we go to the main caves, the five men at arms do present both an opportunity and problem (after all, if any of them returned to the keep we can't guarentee they'd keep our secret).
OK I vote for the Caves of Chaos first then. If these guys prove themselves loyal, or some get killed, we can always return to the mini-dungeon.
How do the rest vote?
|
|
|
Post by Gorthakh on Oct 28, 2005 7:01:25 GMT -5
Let's see if we can't thin out the creatures in the Caves of Chaos some.
After our first raid, the Caves monsters will be in a state of high alert. That's not a good time for a second expedition - so let's raid, kill some of the monsters so we face fewer monsters next time, then go back to the druid cave for an expedition while things calm down.
|
|
|
Post by Ska on Oct 28, 2005 8:23:20 GMT -5
I agree. Go with these new men at arms to the Caves of Chaos to test their loyalty and trustworthiness.
|
|
|
Post by krago on Oct 28, 2005 12:31:01 GMT -5
So it's unanimous then. We just need to work out the details with the men-@-arms. If we buy them padded armour, wooden shields and spears it would be 7gp per mercenary. We can then deduct the cost of equipment over time and only give them half pay (perhaps). I definitely think it is an advantage for us to equip them as best as possible. It will make them that much tougher for the enemy. However, we also have to think about food; an additional 15gp per week for the mercs! Why is food so dang expensive?
|
|
|
Post by The Master on Oct 28, 2005 12:35:53 GMT -5
They do have leather armor, they just weren't wearing it in the tavern
|
|
|
Post by Gerto on Oct 28, 2005 12:45:59 GMT -5
How much money do they cost besides what we are paying them in wages? Are we providing food/water/supplies as well?
|
|
|
Post by AxeMental on Oct 28, 2005 14:58:44 GMT -5
2 days before leaving the keep, Finrod memorizes 2 entangle spells and 2 fairy fire. Finrod will purchase 3 viles of oil fashioned into oil bombs and a padded sachel to carry them in. He also purchases enough food for a week (incl. dog) and refills his 2 water skins at the fountain before leaving. I also purchase 10 torches and 50' of rope.
Finrod has 11 GP left (spending the change on tobacco weed for the journey).
|
|